Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jan 12, 2006, 01:54 PM // 13:54   #21
Grotto Attendant
 
Numa Pompilius's Avatar
 
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
Advertisement

Disable Ads
Default

The mission is easy with henches. There is however a bug in the infusion process: if your armor is already infused when you give the spectral essence to the seer, the henches don't get infused. If you have at least one piece of uninfused armor, they do get infused. Try with a cheap piece of uninfused armor from Ascalon - the difference is pretty obvious in the following fights.

I guess the easiest solution would be to infuse the henches by default, but otherwise the solution hidden_agenda suggests, that the henches use whatever state your armor's got, infuse or uninfused, would be best.
Numa Pompilius is offline   Reply With Quote
Old Jan 12, 2006, 03:13 PM // 15:13   #22
Desert Nomad
 
Sofonisba's Avatar
 
Join Date: Jun 2005
Location: Tucson, AZ
Guild: The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]
Default

Quote:
Originally Posted by twicky_kid
Btw there are many good elites on this mission if you kill the mursaat bosses.
And there you have it. I have a super guild but if I am already infused and just want to run around capping things in Iron Mines, I don't necessarily want to ask everyone to drop what they're doing to help me do this arduous thing. Those henches get to 60dp no matter how well you manage aggro.

Infusion is there for a reason, otherwise we all wouldn't bother with it.

I've cleared Perdition for capping with henches only - they are very useful - but at Iron Mines they are worthless. Approaching the last missions of the game should really not be easier with henches than Southern Shiverpeaks.

/signed
Sofonisba is offline   Reply With Quote
Old Jan 12, 2006, 05:33 PM // 17:33   #23
Banned
 
fiery's Avatar
 
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
Default

henchied this.. and I wasnt even infused.
fiery is offline   Reply With Quote
Old Jan 12, 2006, 05:55 PM // 17:55   #24
Desert Nomad
 
Esprit's Avatar
 
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
Default

The henchmen are obviously infused after this mission, so they should at least follow the same infusion process. It's fine if they aren't infused for the first part of the mission. But, if you want to do the bonus, after getting infused, so should the henchmen.
Esprit is offline   Reply With Quote
Old Jan 12, 2006, 08:04 PM // 20:04   #25
Age
Hall Hero
 
Age's Avatar
 
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
Default

The Henchies don't get infused even if you do strange but they don't and I did the mission not the bonus with them and it is ok if you keep an eye on them.I to would like to cap a few skills in this mission as oath shot is in here as well as the ROF mission but there are 2 elites on the RoF for Rangers.I would rather cap in the this mission not RoF mission. go to.

http://www.guildwiki.org/wiki/Main_Page
read what it says about the mission.

Last edited by Age; Jan 12, 2006 at 08:07 PM // 20:07..
Age is offline   Reply With Quote
Old Jan 13, 2006, 11:03 PM // 23:03   #26
Age
Hall Hero
 
Age's Avatar
 
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
Default

Just a Bump up and to tell you if any of you want to go and cap a skill in Iron mMines just give me a PM in game and I will join you.I still need to get Oath Shot.
Age is offline   Reply With Quote
Old Jan 13, 2006, 11:27 PM // 23:27   #27
Frost Gate Guardian
 
Join Date: Feb 2005
Location: San Jose, CA, USA
Guild: Remnants of Ascalon
Default

Instead of going straight at the Muursat from the beginning, why not go via the long way around and come at them from the direction of Markis. If as a ranger you're good at interupting you can keep one Muursat from ever getting off Spectral Agony, if you're really special, you can keep two of them at bay. Be an Apply Poison/Crippling Shot ranger with an interupt, I made it 3/4 of the way back to the beginning with the henches before being overwhelmed, it really isn't that hard.
Zaklex is offline   Reply With Quote
Old Jan 13, 2006, 11:44 PM // 23:44   #28
Furnace Stoker
 
twicky_kid's Avatar
 
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
Default

Quote:
Originally Posted by Zaklex
Instead of going straight at the Muursat from the beginning, why not go via the long way around and come at them from the direction of Markis.
You just said it all right there. The long way around. Why go the long way when there is a shorter path?

The henches should be infused if you are infused or make them infused from the beginning. I don't see the point of them being not infused.
twicky_kid is offline   Reply With Quote
Old Jan 14, 2006, 02:06 AM // 02:06   #29
Ascalonian Squire
 
Join Date: Apr 2005
Default

/signed

If henches are only for completing the mission, then there's probably no need for infusion because you're supposed to get infusion done before reaching the mission objective. But henchies are not just for the mission use. If you intend to go outside Iron Mines to capture skills or just head south, you'd run into Jade Armors/Bows. If you want to redo mission to capture elite skills after completing the mission, you'd run into lots of Mursaat. So yeah, I vote for having infused henchies at Iron Mine.
ling43235 is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Need run from iron mine of moladune to grotto Wind of Horus Services Offered 1 Jan 11, 2006 01:17 AM // 01:17
FatHuntresS The Campfire 4 May 16, 2005 02:37 PM // 14:37
Summit Beastmaster in Iron Horse Mine EvilWizard Explorer's League 27 May 15, 2005 06:47 AM // 06:47
What are the levers in Iron Horse Mine for? Talus Explorer's League 5 May 12, 2005 01:32 PM // 13:32
iron mine of moladune? obvlexi The Riverside Inn 3 May 02, 2005 01:36 PM // 13:36


All times are GMT. The time now is 11:08 PM // 23:08.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("