Jan 12, 2006, 01:54 PM // 13:54
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#21
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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The mission is easy with henches. There is however a bug in the infusion process: if your armor is already infused when you give the spectral essence to the seer, the henches don't get infused. If you have at least one piece of uninfused armor, they do get infused. Try with a cheap piece of uninfused armor from Ascalon - the difference is pretty obvious in the following fights.
I guess the easiest solution would be to infuse the henches by default, but otherwise the solution hidden_agenda suggests, that the henches use whatever state your armor's got, infuse or uninfused, would be best.
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Jan 12, 2006, 03:13 PM // 15:13
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#22
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Desert Nomad
Join Date: Jun 2005
Location: Tucson, AZ
Guild: The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]
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Quote:
Originally Posted by twicky_kid
Btw there are many good elites on this mission if you kill the mursaat bosses.
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And there you have it. I have a super guild but if I am already infused and just want to run around capping things in Iron Mines, I don't necessarily want to ask everyone to drop what they're doing to help me do this arduous thing. Those henches get to 60dp no matter how well you manage aggro.
Infusion is there for a reason, otherwise we all wouldn't bother with it.
I've cleared Perdition for capping with henches only - they are very useful - but at Iron Mines they are worthless. Approaching the last missions of the game should really not be easier with henches than Southern Shiverpeaks.
/signed
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Jan 12, 2006, 05:33 PM // 17:33
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#23
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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henchied this.. and I wasnt even infused.
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Jan 12, 2006, 05:55 PM // 17:55
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#24
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Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
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The henchmen are obviously infused after this mission, so they should at least follow the same infusion process. It's fine if they aren't infused for the first part of the mission. But, if you want to do the bonus, after getting infused, so should the henchmen.
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Jan 12, 2006, 08:04 PM // 20:04
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#25
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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The Henchies don't get infused even if you do strange but they don't and I did the mission not the bonus with them and it is ok if you keep an eye on them.I to would like to cap a few skills in this mission as oath shot is in here as well as the ROF mission but there are 2 elites on the RoF for Rangers.I would rather cap in the this mission not RoF mission. go to.
http://www.guildwiki.org/wiki/Main_Page
read what it says about the mission.
Last edited by Age; Jan 12, 2006 at 08:07 PM // 20:07..
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Jan 13, 2006, 11:03 PM // 23:03
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#26
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Just a Bump up and to tell you if any of you want to go and cap a skill in Iron mMines just give me a PM in game and I will join you.I still need to get Oath Shot.
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Jan 13, 2006, 11:27 PM // 23:27
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#27
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Frost Gate Guardian
Join Date: Feb 2005
Location: San Jose, CA, USA
Guild: Remnants of Ascalon
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Instead of going straight at the Muursat from the beginning, why not go via the long way around and come at them from the direction of Markis. If as a ranger you're good at interupting you can keep one Muursat from ever getting off Spectral Agony, if you're really special, you can keep two of them at bay. Be an Apply Poison/Crippling Shot ranger with an interupt, I made it 3/4 of the way back to the beginning with the henches before being overwhelmed, it really isn't that hard.
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Jan 13, 2006, 11:44 PM // 23:44
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#28
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Zaklex
Instead of going straight at the Muursat from the beginning, why not go via the long way around and come at them from the direction of Markis.
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You just said it all right there. The long way around. Why go the long way when there is a shorter path?
The henches should be infused if you are infused or make them infused from the beginning. I don't see the point of them being not infused.
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Jan 14, 2006, 02:06 AM // 02:06
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#29
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Ascalonian Squire
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/signed
If henches are only for completing the mission, then there's probably no need for infusion because you're supposed to get infusion done before reaching the mission objective. But henchies are not just for the mission use. If you intend to go outside Iron Mines to capture skills or just head south, you'd run into Jade Armors/Bows. If you want to redo mission to capture elite skills after completing the mission, you'd run into lots of Mursaat. So yeah, I vote for having infused henchies at Iron Mine.
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